Appearance
Roadmap
Implemented
- Import PNG, BMP, TGA, and Aseprite frames and tags from folders and subfolders.
- Pack across multiple pages, trim transparency, repeat edge pixels, and share atlas positions for identical images. Export several scales from the CLI.
- Inspect sprites and animations, open projects in tabs, and report source errors.
- Generate glow and normal maps, use manual effect images, and override effect settings by folder, animation, or frame.
- Build project batches from the CLI, validate sources, watch for changes, cache builds, and report timing information.
- Export engine loaders and common data formats. Replace each output file atomically.
Next
- Fix known bugs, including duplicate asset names, combined memory use, and exports left incomplete after a write failure.
- Add expected-output test cases and check more exports in their target engines.
- Document how each format names frames and records sizes and offsets.
- Test and restore rotated packing and manual page assignment.
Later
- Set page width and height limits separately; add pivots and 9-slice metadata.
- Preserve more Aseprite timing and metadata, and consider other source formats.
- Add import and repack tools, presets, undo and redo, search, and statistics.
- Consider PNG8, WebP, and other compressed image outputs.
Polygon packing, PSD and vector imports, Unity's internal atlas format, and allocating atlas space at runtime remain deferred.